Each player has a wooden board with 12 numbered rows, each holding 7 pearls. On your turn you roll dice, pick a target number, and use matching dice to slide pearls off your board. The first player to empty all 12 rows wins.
The board below shows a fresh start: every row filled with 7 pearls, ready to play.
Each turn you commit to a single target number and keep rolling until the dice can no longer form it.
If no number 1–12 can be formed from the current dice for any row that still has pearls, your turn ends immediately and the dice pass to the next player.
Select the dice that form it:
Each selected die (or pair) removes one pearl from the target row. Multiple matches in a single roll each remove one pearl — e.g. four dice all showing 3 removes 4 pearls from row 3.
Set the used dice aside — your target is now locked for the rest of this turn. Re-roll the remaining dice and repeat from step 2. Your turn ends when the remaining dice can no longer form the target.
Example
The player rolled 4 4 4 and targeted row 4. Three dice each show 4, so 3 pearls are staged (shown separated from the rest). Once confirmed, those pearls slide off and the three dice are set aside. The remaining dice are re-rolled still targeting 4.
If the last pearl of your target row slides off the board, your turn resets: all dice return to the cup and you go back to step 1 — free to choose any new target number.
Cleared rows show a lock icon. The board on the right shows row 7 just cleared — the player gets all 6 dice back for a fresh roll.
The first player to empty all 12 rows wins the round immediately.
Once a winner is declared, the remaining players are ranked by their score — higher is better:
Each cleared pearl in row N scores N points — a fully cleared board scores 546 (7 × (1+2+…+12)). Clearing high-numbered rows earns more points. The player with the highest score earns the best ranking.